As far as mainstream FPS games were at the time, Call of Duty offered a fun experience with a dash of realism. GameplayĬall Of Duty was a noteworthy game in the fact that it offered new concepts to both FPS and WW2 games. Titled Call of Duty Classic, the up-scaled port was made as a bonus for the collector's editions of Call of Duty: Modern Warfare 2. It also received an up-scaled HD port that was released digitally for the Xbox 360 on Decemand the PlayStation 3 on December 3, 2009. The game was ported to the Mac (by Aspyr) on May 2004 and the N-Gage (by Hands-On) on November 23, 2004. The game received numerous sequels released yearly, often shifting to different time periods (including modern and futuristic periods). Developed by Gray Matter, this expansion adds three additional campaigns and numerous multiplayer enhancements (including a mid-match experience system and new game modes). It received an expansion pack the following year, titled Call of Duty: United Offensive. The game's story is told through the viewpoints of three Allied soldiers in three separate campaigns: American Pvt. Set throughout numerous Allied campaigns in World War II, the game is stylized after numerous war epics (including Band of Brothers and Enemy at the Gates) and puts greater emphasis on co-operating with autonomous AI squadmates (rather than relying on the "lone wolf" "supersoldier" archetype of other first-person shooters at the time). Call of Duty is a historical-military first-person shooter developed by Infinity Ward and published by Activision for the PC on October 29, 2003.Ī spiritual successor to Medal of Honor: Allied Assault, Call of Duty is the first game from Infinity Ward (which is mostly comprised of the development team behind Allied Assault).
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